![]() There are also new ways to control which objects in a scene are affected by any node that modifies geometry, in the shape of new Path and Masking knobs on those nodes. It’s built around a USD scene graph, with a dedicated Scene Graph panel to make it easier to view, navigate and organise large production scenes. The main change in Nuke 14.0 is the new USD-based 3D compositing system, intended to help Nuke play nicely in modern VFX and animation pipelines based around the Universal Scene Description format. ![]() ![]() Nuke, NukeX, Nuke Studio and Nuke Indie 14.0: new USD-based 3D system In related news, Foundry has launched Cattery, a free online library of machine-learning models for Nuke. The release introduces a complete new USD-based 3D system, available in beta in all four of the commercial editions of the software: Nuke 14.0, NukeX 14.0, Nuke Studio 14.0 and Nuke Indie 14.0.īoth NukeX and Nuke Studio also get updates to UnrealReader, Nuke’s live link to Unreal Engine – now officially out of beta in this release – and to AIR, Nuke’s machine-learning toolset. Posted by Jim Thacker Foundry releases Nuke 14.0įoundry has released Nuke 14.0, a major update to its node-based compositing software.
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